Tag: modeling

  • Garment creation with 0-thickness meshes and Mesh Deform

    Garment creation with 0-thickness meshes and Mesh Deform
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    This is a method I use for creating garments, such as shoes or jackets, out of 0-thickness meshes for easier handling within Blender, which helps reduce mesh complexity, while retaining a nice, detailed look. The greatest benefit of this method is that the weight painting process is extremely simple, compared to weight painting a complex Read more