
Welcome to my 3D blog! This is a furry-focused, Blender-focused art blog where I make lengthier posts about: sculpting, retopologizing, texturing, rigging, and animating. I also dabble in VFX. This website also contains freely available .blend files of various character bases, such as my Mr. Animal series.
I hope you find the information here useful!
Content warnings: both humanoid and animalistic genitalia; hyper muscle; muscle growth; furry. Please only visit this website if you are 18+.
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Mr. Wolf (The Bad Guys) muscle displacement update
As with my Mr. Animal series, I decided to do some multires sculpting so I could bake the displacement and normals into textures. Check out the difference between…
1–2 minutes -
Mr. Animal update – Striation Displacement texture
I made an update to the striation texture by doing some fun multires baking. Honestly, baking displacement from multires seems to yield the best possible results for this…
1–2 minutes -
Geometry Nodes – Generic Particle System
You ever need to use Geometry Nodes for an effect that doesn’t work well with the basic particle system? You ever get tired of building the same god…
2–3 minutes -
Using curves, instances, and emission to bake stitching and seams for clothing assets (Ucupaint+Shader nodes)
One thing I greatly miss from Substance Painter is its “draw on curve” feature. Being able to create curves and then use them to “stamp” patterns was extremely…
6–9 minutes -
Energy Drain Effect – Globules
Another fun little geometry nodes energy drain setup, this time with some SDF grid fun! This setup distributes points either on the faces of the mesh or converts…
1–2 minutes -
Cloth Dynamics node: shrinking/expanding vertices over time, and applied forces (Blender 5.2 Alpha)
Blender 5.2 Alpha is out and it has a few incredibly exciting new nodes: Cloth Dynamics, and Geometry Collider. These are new within Geometry Nodes and appear to…
3–5 minutes





