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Mr. Wolf (The Bad Guys) muscle displacement update
As with my Mr. Animal series, I decided to do some multires sculpting so I could bake the displacement and normals into textures. Check out the difference between old and new! This one is very significant. Head on over to Mr. Wolf‘s page and redownload the NSFW file for this update!
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Mr. Animal update – Striation Displacement texture
I made an update to the striation texture by doing some fun multires baking. Honestly, baking displacement from multires seems to yield the best possible results for this sort of natural detail. Definitely beats out doing it in Ucupaint, since Sculpt mode comes with lots of really good brushes that make doing details like these…
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Geometry Nodes – Generic Particle System
You ever need to use Geometry Nodes for an effect that doesn’t work well with the basic particle system? You ever get tired of building the same god damn particle system in Geometry Nodes any time you want to emit points and then instance objects on those points? SAY NO MORE! I created a simplified…
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Using curves, instances, and emission to bake stitching and seams for clothing assets (Ucupaint+Shader nodes)
One thing I greatly miss from Substance Painter is its “draw on curve” feature. Being able to create curves and then use them to “stamp” patterns was extremely helpful, and it’s a shame that Blender does not have a feature like that. HOWEVER With Blender’s new raycast shader node, this is easier than ever to…
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Energy Drain Effect – Globules
Another fun little geometry nodes energy drain setup, this time with some SDF grid fun! This setup distributes points either on the faces of the mesh or converts it to its volume, and then instances UV spheres in those points, which then are either attracted or repulsed by an object, and also have some fun…
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Cloth Dynamics node: shrinking/expanding vertices over time, and applied forces (Blender 5.2 Alpha)
Tags: Geometry NodesBlender 5.2 Alpha is out and it has a few incredibly exciting new nodes: Cloth Dynamics, and Geometry Collider. These are new within Geometry Nodes and appear to be the Blender Foundation’s next step in supplanting the old cloth system with a new, stabler one, that works within Geometry Nodes. See CGDive’s video on it…





