Category: Blender
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Generic Particle System: Minor update for Set ID node

I was running into a bit of an annoying issue with an animation that used fast-moving particles and motion blur, specifically with particles created through Geometry Nodes. It seems that Blender’s motion blur relies on the ID attribute of any given instance, so if that is changing or repeating, it causes the motion blur to…
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Using the Wrap and Ping Pong math nodes to drive particle animation

Wrap and Ping-pong node basics Say you have a particle system, and you’d like the particles to all pulse either all at the same time, or independently from one another. An elegant method of achieving this is with the Wrap and Ping-pong Math nodes. These nodes have similar functions, where upon a value exceeding a…
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Generic Particle System update: velocity recalculation, gravity, and collision improvements

I made various changes to the Generic Particle System because there were some things there that weren’t quite right. Rather than taking one velocity attribute and updating it over time based on various conditions, such as collision, proximity to attraction and repulsion objects, etc, I was instead using multiple Set Position nodes, which made all…
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Mr. Cat triple release
Category: BlenderMeet Mr. Cat! My first triple release, featuring a handsome tuxedo cat, a cool tiger, and a regal lion! Check ’em out here. A new feature of this upload is a heel riser mechanism, which I’ve also added to all of the previous bases. Just grab the handle behind the foot and slide it up…
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Mr. Cat – Tiger

Meet Mr. Cat, Tiger form! My sixth Mr. Animal, a big strong tiger! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right,…
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Mr. Cat – Lion

Meet Mr. Cat, Lion form! My seventh Mr. Animal, a regal lion! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right, and…
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Mr. Cat – Tuxedo Cat

Meet Mr. Cat, Tuxedo Cat form! My fifth Mr. Animal, a cool, handsome cat! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the…
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Mr. Wolf (The Bad Guys) muscle displacement update

As with my Mr. Animal series, I decided to do some multires sculpting so I could bake the displacement and normals into textures. Check out the difference between old and new! This one is very significant. Head on over to Mr. Wolf‘s page and redownload the NSFW file for this update!
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Mr. Animal update – Striation Displacement texture

I made an update to the striation texture by doing some fun multires baking. Honestly, baking displacement from multires seems to yield the best possible results for this sort of natural detail. Definitely beats out doing it in Ucupaint, since Sculpt mode comes with lots of really good brushes that make doing details like these…
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Geometry Nodes – Generic Particle System

You ever need to use Geometry Nodes for an effect that doesn’t work well with the basic particle system? You ever get tired of building the same god damn particle system in Geometry Nodes any time you want to emit points and then instance objects on those points? SAY NO MORE! I created a simplified…