Category: Blender
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Arranging UVs in straight patterns and using noise to create hair strands for stylized hair

So, this is a little technique I learned from studying one of LeoTheModeler‘s fantastic models. The basic idea is that if you have a noise texture, you can make one of its axes be 0 (or near 0) in scale, which stretches it out. Then if you crank up the detail and scale, you get…
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Indoor Gym Scene

This is an indoor gym scene I modeled out of various free assets, as well as assets I made myself. Includes rigs for the benches, barbells, and barbell weights. The doors are also rigged and can be opened and closed. Dumbbells are not rigged, but their origins are at their centers of mass, and should…
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Using vertex groups and geometry nodes to drive texture visibility

Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement…
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Mr. Behemoth

Meet Mr. Behemoth! He is the second of my series of free rigged character bases for Blender animation, the Mr. Animal series. This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles,…
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Mr. Badger

Meet Mr. Badger! He is the first in my series of free rigged character bases for Blender animation, the Mr. Animal series. This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles,…