Category: Blender
-
Mr. Dog – Golden Retriever

Meet Mr. Dog, Golden Retriever form! The third Mr. Animal, a cute and goofy Golden Retriever! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider… Read more
-
Mr. Animal Gym Outfit

I decided to take DD’s outfit and refit it to the Mr. Animal base. That means you can also have them wear a nice set of shoes, gloves, and jockstrap, and recolor them with the Ucupaint nodes, or just retexture them completely! I’ve updated both Mr. Badger and Mr. Behemoth with some new bones for… Read more
-
Garment creation with 0-thickness meshes and Mesh Deform

This is a method I use for creating garments, such as shoes or jackets, out of 0-thickness meshes for easier handling within Blender, which helps reduce mesh complexity, while retaining a nice, detailed look. The greatest benefit of this method is that the weight painting process is extremely simple, compared to weight painting a complex… Read more
-
Mr. Wolf (The Bad Guys, 2022)

Description This is a heavily modified model of Mr. Wolf from The Bad Guys (2022), specifically from the DreamWorks All-Star Kart Racing game. This model was obtained from Sketchfab, and then heavily modified in order to enable his clothes to be modular, as well as adding naughty bits. Model source This model is primarily for… Read more
-
Mr. Badger update: Side fluffs

I updated Mr. Badger so that now he has cute little side fluffs! Look at this baby boy. Get him here! Read more
-
Using gradients to twist textures into a spiral

Mapping node: What is it? The Mapping node is super helpful! It lets you transform images by moving their Location, Scale, and Rotation. With other textures and numerical inputs, you can do all kinds of fun distortions to images! I like using it best with generated images, like a Noise Texture or a Gradient Texture.… Read more
-
Arranging UVs in straight patterns and using noise to create hair strands for stylized hair

So, this is a little technique I learned from studying one of LeoTheModeler‘s fantastic models. The basic idea is that if you have a noise texture, you can make one of its axes be 0 (or near 0) in scale, which stretches it out. Then if you crank up the detail and scale, you get… Read more
-
Indoor Gym Scene

This is an indoor gym scene I modeled out of various free assets, as well as assets I made myself. Includes rigs for the benches, barbells, and barbell weights. The doors are also rigged and can be opened and closed. Dumbbells are not rigged, but their origins are at their centers of mass, and should… Read more
-
Using vertex groups and geometry nodes to drive texture visibility

Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement… Read more
-
Mr. Behemoth

Meet Mr. Behemoth! He is the second of my series of free rigged character bases for Blender animation, the Mr. Animal series. This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles,… Read more