Blog

  • Updated striation groups for the Mr. Animals

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    All Mr. Animals have been reuploaded to use a different set of vertex groups for the striation texture. This will yield better localized effects when you scale the growth bones. Please redownload them if your version was obtained prior to 2/16/2026.

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  • Mr. Dog – Wolf

    Mr. Dog – Wolf

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    Meet Mr. Dog, Wolf form! My fourth Mr. Animal, an alternate form of Mr. Dog as a cool wolf! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth…

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  • Mr. Dog – Golden Retriever

    Mr. Dog – Golden Retriever

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    Meet Mr. Dog, Golden Retriever form! The third Mr. Animal, a cute and goofy Golden Retriever! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider…

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  • Mr. Animal Gym Outfit

    Mr. Animal Gym Outfit

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    I decided to take DD’s outfit and refit it to the Mr. Animal base. That means you can also have them wear a nice set of shoes, gloves, and jockstrap, and recolor them with the Ucupaint nodes, or just retexture them completely! I’ve updated both Mr. Badger and Mr. Behemoth with some new bones for…

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  • Garment creation with 0-thickness meshes and Mesh Deform

    Garment creation with 0-thickness meshes and Mesh Deform

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    This is a method I use for creating garments, such as shoes or jackets, out of 0-thickness meshes for easier handling within Blender, which helps reduce mesh complexity, while retaining a nice, detailed look. The greatest benefit of this method is that the weight painting process is extremely simple, compared to weight painting a complex…

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  • Mr. Behemoth VRChat Beta

    Mr. Behemoth VRChat Beta

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    I managed to port Mr. Behemoth into VRChat! This is just a beta for the time being, before I release the complete project files and the finalized modified .blend. However, I would love it for yall to use him and tell me if there’s anything I need to improve still! Once he’s sorted out nicely,…

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