Blog

  • Mr. Wolf (The Bad Guys, 2022)

    Mr. Wolf (The Bad Guys, 2022)

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    Description This is a heavily modified model of Mr. Wolf from The Bad Guys (2022), specifically from the DreamWorks All-Star Kart Racing game. This model was obtained from Sketchfab, and then heavily modified in order to enable his clothes to be modular, as well as adding naughty bits. Model source This model is primarily for…

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  • Mr. Badger update: Side fluffs

    Mr. Badger update: Side fluffs

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    I updated Mr. Badger so that now he has cute little side fluffs! Look at this baby boy. Get him here!

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  • Using gradients to twist textures into a spiral

    Using gradients to twist textures into a spiral

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    Mapping node: What is it? The Mapping node is super helpful! It lets you transform images by moving their Location, Scale, and Rotation. With other textures and numerical inputs, you can do all kinds of fun distortions to images! I like using it best with generated images, like a Noise Texture or a Gradient Texture.…

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  • Arranging UVs in straight patterns and using noise to create hair strands for stylized hair

    Arranging UVs in straight patterns and using noise to create hair strands for stylized hair

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    So, this is a little technique I learned from studying one of LeoTheModeler‘s fantastic models. The basic idea is that if you have a noise texture, you can make one of its axes be 0 (or near 0) in scale, which stretches it out. Then if you crank up the detail and scale, you get…

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  • Indoor Gym Scene

    Indoor Gym Scene

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    This is an indoor gym scene I modeled out of various free assets, as well as assets I made myself. Includes rigs for the benches, barbells, and barbell weights. The doors are also rigged and can be opened and closed. Dumbbells are not rigged, but their origins are at their centers of mass, and should…

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  • Using vertex groups and geometry nodes to drive texture visibility

    Using vertex groups and geometry nodes to drive texture visibility

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    Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement…

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