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Indoor Gym Scene
This is an indoor gym scene I modeled out of various free assets, as well as assets I made myself. Includes rigs for the benches, barbells, and barbell weights. The doors are also rigged and can be opened and closed. Dumbbells are not rigged, but their origins are at their centers of mass, and should…
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Using vertex groups and geometry nodes to drive texture visibility
Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement…
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Mr. Behemoth
Meet Mr. Behemoth! He is the second of my series of free rigged character bases for Blender animation, the Mr. Animal series. This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles,…
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Mr. Badger
Meet Mr. Badger! He is the first in my series of free rigged character bases for Blender animation, the Mr. Animal series. This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles,…



