Tag: Texturing
-
Lake Beach: Chicago

This is a little beach scene I decided to make based on a beach near my apartment. It’s one of many beaches bordering Lake Michigan, and I personally find their more enclosed nature to be very charming. For this scene, I used a lot of collection instancing, where basically you put objects in a collection, Read more
-
Mr. Badger and Mr. Behemoth Ucupaint nodes restoration

I decided that since I left the two Mr. Dogs Ucupaint nodes intact, I really should go back and retexture both Mr. Badger and Mr. Behemoth to ALSO have their nodes intact. It was just a misstep to delete the Ucupaint nodes to begin with. I don’t delete Substance Painter files, so why would I Read more
-
Mr. Animal Gym Outfit

I decided to take DD’s outfit and refit it to the Mr. Animal base. That means you can also have them wear a nice set of shoes, gloves, and jockstrap, and recolor them with the Ucupaint nodes, or just retexture them completely! I’ve updated both Mr. Badger and Mr. Behemoth with some new bones for Read more
-
Using gradients to twist textures into a spiral

Mapping node: What is it? The Mapping node is super helpful! It lets you transform images by moving their Location, Scale, and Rotation. With other textures and numerical inputs, you can do all kinds of fun distortions to images! I like using it best with generated images, like a Noise Texture or a Gradient Texture. Read more
-
Arranging UVs in straight patterns and using noise to create hair strands for stylized hair

So, this is a little technique I learned from studying one of LeoTheModeler‘s fantastic models. The basic idea is that if you have a noise texture, you can make one of its axes be 0 (or near 0) in scale, which stretches it out. Then if you crank up the detail and scale, you get Read more
-
Using vertex groups and geometry nodes to drive texture visibility

Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement Read more