Tag: Geometry Nodes
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Energy Drain Effect

This is a drain effect that I often use in order to illustrate muscle theft. This is made out of Some Geometry Nodes Bullshit that basically generates points in an area around an origin object, and then those points fly towards a target object. You can set an object to act as a collider, which Read more
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Using vertex groups and geometry nodes to drive texture visibility

Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you do not want to create a whole new grayscale texture to serve as a mask. For example, let’s say you want to create an effect where displacement Read more