
Welcome to my 3D blog! This is a furry-focused, Blender-focused art blog where I make lengthier posts about: sculpting, retopologizing, texturing, rigging, and animating. I also dabble in VFX. This website also contains freely available .blend files of various character bases, such as my Mr. Animal series.
I hope you find the information here useful!
Content warnings: both humanoid and animalistic genitalia; hyper muscle; muscle growth; furry. Please only visit this website if you are 18+.
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Geometry Nodes – Generic Particle System
You ever need to use Geometry Nodes for an effect that doesn’t work well with the basic particle system? You ever get tired of building the same god…
2–3 minutes -
Using curves, instances, and emission to bake stitching and seams for clothing assets (Ucupaint+Shader nodes)
One thing I greatly miss from Substance Painter is its “draw on curve” feature. Being able to create curves and then use them to “stamp” patterns was extremely…
6–9 minutes -
Energy Drain Effect – Globules
Another fun little geometry nodes energy drain setup, this time with some SDF grid fun! This setup distributes points either on the faces of the mesh or converts…
1–2 minutes -
Cloth Dynamics node: shrinking/expanding vertices over time, and applied forces (Blender 5.2 Alpha)
Blender 5.2 Alpha is out and it has a few incredibly exciting new nodes: Cloth Dynamics, and Geometry Collider. These are new within Geometry Nodes and appear to…
3–5 minutes -
Lake Beach: Chicago
This is a little beach scene I decided to make based on a beach near my apartment. It’s one of many beaches bordering Lake Michigan, and I personally…
1–2 minutes -
Mr. Badger and Mr. Behemoth Ucupaint nodes restoration
I decided that since I left the two Mr. Dogs Ucupaint nodes intact, I really should go back and retexture both Mr. Badger and Mr. Behemoth to ALSO…
1–2 minutes





