Author: DD

  • Various updates, and three new uploads

    Various updates, and three new uploads
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    Alright! I made a bunch of updates to a bunch of things on the website. Check ’em out below. Good ol’ three-point lighting with some slightly colored lights. This new lighting looks a lot nicer for character showcases! New backgrounds Go get the boys!

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  • Mr. Animal Gym Outfit V2

    Mr. Animal Gym Outfit V2
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    After I made the new shoes for Cosmo, I wanted to incorporate them into a new version of the Mr. Animal Gym Outfit. I personally find that these shoes, jockstrap, and gloves look significantly better than the old one. Have a look! The installation instructions are the exact same as the old outfit, so I’m…

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  • Cosmo the Cougar

    Cosmo the Cougar
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    Let’s gay cougars(?) ! Here is Brigham-Young University’s very own sexually repressed massmonster gayboy, Cosmo the Cougar! Say no to religious dogma, folks. LU will teach him how to be free. This is character is based on a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though…

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  • LU Wolf

    LU Wolf
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    Let’s go ramblers! Here is LU Wolf, the mascot for Loyola University of Chicago’s Ramblers! I’ve always had a crush on this cute boy, so I decided to make him with my Mr. Dog – Wolf base! This is character is based on a series of muscle-growth oriented characters. Their rigs are meant to be…

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  • Generic Particle System: Minor update for Set ID node

    Generic Particle System: Minor update for Set ID node
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    I was running into a bit of an annoying issue with an animation that used fast-moving particles and motion blur, specifically with particles created through Geometry Nodes. It seems that Blender’s motion blur relies on the ID attribute of any given instance, so if that is changing or repeating, it causes the motion blur to…

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  • Using the Wrap and Ping Pong math nodes to drive particle animation

    Using the Wrap and Ping Pong math nodes to drive particle animation
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    Wrap and Ping-pong node basics Say you have a particle system, and you’d like the particles to all pulse either all at the same time, or independently from one another. An elegant method of achieving this is with the Wrap and Ping-pong Math nodes. These nodes have similar functions, where upon a value exceeding a…

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  • Generic Particle System update: velocity recalculation, gravity, and collision improvements

    Generic Particle System update: velocity recalculation, gravity, and collision improvements
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    I made various changes to the Generic Particle System because there were some things there that weren’t quite right. Rather than taking one velocity attribute and updating it over time based on various conditions, such as collision, proximity to attraction and repulsion objects, etc, I was instead using multiple Set Position nodes, which made all…

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  • Mr. Cat triple release

    Mr. Cat triple release
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    Meet Mr. Cat! My first triple release, featuring a handsome tuxedo cat, a cool tiger, and a regal lion! Check ’em out here. A new feature of this upload is a heel riser mechanism, which I’ve also added to all of the previous bases. Just grab the handle behind the foot and slide it up…

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  • Mr. Cat – Tiger

    Mr. Cat – Tiger
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    Meet Mr. Cat, Tiger form! My sixth Mr. Animal, a big strong tiger! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right,…

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  • Mr. Cat – Lion

    Mr. Cat – Lion
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    Meet Mr. Cat, Lion form! My seventh Mr. Animal, a regal lion! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right, and…

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