
Welcome to my 3D blog! This is a furry-focused, Blender-focused art blog where I make lengthier posts about: sculpting, retopologizing, texturing, rigging, and animating. I also dabble in VFX. This website also contains freely available .blend files of various character bases, such as my Mr. Animal series.
I hope you find the information here useful!
Content warnings: both humanoid and animalistic genitalia; hyper muscle; muscle growth; furry. Please only visit this website if you are 18+.
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Mr. Wolf (The Bad Guys, 2022)
Description This is a heavily modified model of Mr. Wolf from The Bad Guys (2022), specifically from the DreamWorks All-Star Kart Racing game. This model was obtained from…
10–16 minutes -
Mr. Badger update: Side fluffs
I updated Mr. Badger so that now he has cute little side fluffs! Look at this baby boy. Get him here!
1–2 minutes -
Using gradients to twist textures into a spiral
Mapping node: What is it? The Mapping node is super helpful! It lets you transform images by moving their Location, Scale, and Rotation. With other textures and numerical…
8–12 minutes -
Arranging UVs in straight patterns and using noise to create hair strands for stylized hair
So, this is a little technique I learned from studying one of LeoTheModeler‘s fantastic models. The basic idea is that if you have a noise texture, you can…
6–9 minutes -
Indoor Gym Scene
This is an indoor gym scene I modeled out of various free assets, as well as assets I made myself. Includes rigs for the benches, barbells, and barbell…
1–2 minutes -
Using vertex groups and geometry nodes to drive texture visibility
Problem You have a character who you want to make it so that a texture or effect will only show in certain parts of the body, but you…
7–10 minutes





