Generic Particle System: Vector rotation!

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Something I hadn’t figured out yet was how to make my particles spiral out, which is a very helpful effect when building cool-looking particle systems. Turns out it was just a matter of plugging in the Vector Rotate Node and using it to update the velocity attribute! Check it out.

Rotating around the Y axis, and then increasing initial velocity.
Moving a rigged emitter, showing the particles retaining the spiraling pattern.
Rotating along all three axes.
Moving the center of rotation, offsetting it to the side of the object.

This is the new panel! It stays in the General Movement tab at the bottom. The first vector determines the center of rotation, the second determines which axes are used, and the rotation angle controls how much rotation over time occurs.

This is different from instance rotation because it affects their velocity!

Get the updated file here!

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