Mr. Wolf (The Bad Guys, 2022)

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Description

This is a heavily modified model of Mr. Wolf from The Bad Guys (2022), specifically from the DreamWorks All-Star Kart Racing game. This model was obtained from Sketchfab, and then heavily modified in order to enable his clothes to be modular, as well as adding naughty bits.

Model source

This model is primarily for animation, and is NOT suitable for VR Chat! If you want to make him work for VR Chat, be my guest, but I sure ain’t doing that any time soon.

I also give anybody who downloads this model permission to do whatever the hell they want with it. Modify it, steal stuff from it, I don’t care. You’ll just have to append the “Character” collection into your own Blender project.

Also legal note that this is covered under fair use as it is not only transformative, I am deriving no profit from this.

Setting up this model

I have two .blend files available: NSFW and SFW. The NSFW model has genitalia and a butthole, both as separate meshes from the body, a well as a shape key for opening his pants. The SFW model does not. In the future, I might end up fusing the genitalia into the main mesh, but for the time being, they are separate. Animate around obvious seams! I’ve included a normal blending modifier from normalMagic to alleviate sharp seams.

All textures should already be packed in the .blend files, so you shouldn’t need anything extra other than the .blends.

Operating this rig

This rig uses controllers to move everything. Controllers are colored and usually have special shapes, such as spheres, semi-circles, or U shapes. The large orange semi circles near the controllers denote a chain control point, which can move the bones between the two semi-circles along a curve. For his limbs, use the circular controllers at their ends, and the floating IK controls floating by their joints. This rig has a special bone-driven control panel, which controls a few different shape keys and materials. Just slide the circles left or right to enable/disable the shape keys.

For ease of use, I’ve separated the controllers into different controller groups, such as the body and the interface. You can also enable the DEF bone groups to more easily visualize the curves of the bone chains, if they’re not yielding the right movement for you, though you’ll need to enable In Front to see them. So long as they are viewed as B-Bones, they should let you have a good idea of what the curves are looking like.

I also added a collection called “FK Bones”, which will let you control certain parts of the rig through FK instead of the chain bone method.

NSFW
For the dong, control its general direction with the pyramid near the head, then adjust how you want it to look by repositioning the controls along its shaft. The circles denote an FK controller, and the semi-circles denote a tweak bone. For the butthole, opening it is mostly done by pushing and pulling the butthole opener bone, though the individual points can also be tweaked. The dong’s veins can be controlled sliding the Dick Veins bone on the interface. The veins also have a displacement modifier that will lead to real displacement.

If there’s clipping with his body or the clothes, slide one of the clipping bones to the right to enable the corresponding shape key. This can provide more posing freedom without clipping.

Cloth simulation

The shirt, jacket, and pants should all be compatible with Cloth simulation, as they are 0-thickness meshes. Their thickness is entirely dictated by a Solidify modifier in each. I greatly recommend the SimplyCloth addon for this, and to set the colliders to Single Sided under the Collision settings. The single sided option will improve penetration recovery significantly, and will do its best to stop cloth from being punctured by the colliding mesh.

Changelog

12/18/2025 – V.3.2.3
=NSFW and SFW=

  • Updated the black circles around his eyes to be nicer looking. They were looking a little jank in the previous, so I repainted them. I also made some slight modifications to the eyelid movements that hopefully should yield better deformation.

=NSFW=

  • Used the normalMagic normal transfer modifier to blend between his dick and the body more seamlessly. So long as that modifier sits above the subdivision modifier, the custom normal should still work.

11/11/2025 – V.3.2.2
=NSFW and SFW=

  • Modified the Limit Distance constraints on he eyelids from World Space to Pose Space. You should be able to scale the armature object up and down in Object Mode, and retain all the correct distances now.

10/20/2025 – V3.2.1
=NSFW=

  • Updated his dong to be a new model! This was taken from my character bases, which features nice upgrades like:
  • Added foreskin slider.
  • Added dick hole controllers.
  • Improved displacement texture.

10/18/2025 – V3.2
=NSFW and SFW=

  • Redid his body to be more efficient geometry instead of over-prioritizing the muscle stuff. Now the muscle stuff got moved off to a simplified shape key, that is enhanced by a bump+displacement map.
  • Redid all of his clothes to be physics-compatible. They are now a set of 0-thickness meshes, where their thickness is instead controlled through the Solidify modifier. This should allow them to be simulated with cloth simulation much more easily.
  • Added buttons to parts of his clothes that didn’t have them, and attached them to vertices instead of to bones. That means the buttons will follow the clothes even when they’re simulated.
  • Redid several shape keys to work with the new clothes.
  • Removed the little black circles around his eyes and redid them as textures instead. The mesh was distorting too much for my liking.
  • Changed the eye glow effect so that now it can be toggled on, but is off by default.
  • Changed the tail controls to be first a FK chain, and then have tweaker bones. The master controller at the end can assist with moving the whole tail and making it curve naturally.

=NSFW=

  • Also changed the dong controls to work the same way as the tail, with an FK chain with tweaker bones and a master controller at the end.

5/16/2025 – V3.1.1
=NSFW and SFW=

  • There were some bones that got asymmetrized at some point, particularly in the face, so I fixed them up.

5/15/2025 – V3.1
=NSFW and SFW=

  • Twist bones for the wrists and shoudlers! They should twist more naturally now.
  • Completely revamped the controllers, such that now In Front is disabled. This should allow for a significantly less overwhelming posing experience.
  • Changed all togglable shape keys to be controlled through a bone-based interface in Pose Mode. Just slide the controllers left/right!
  • Enabled Preserve Volume on all meshes.
  • Implemented a small corrective shape key to his shirt collar for when he looks down to minimize clipping with the jacket.
  • Fixed some parenting issues, such as correctly parenting the body mesh to the armature, and changing how the clavicle targets worked. Now when rotating his pelvis around, there should be less unexpected movement of the clavicles.
  • Implemented a new FK bone layer for the tail. This allows you to control the tail through FK instead of the chain bone method, which is important for the Wiggle 2 addon.

=NSFW=

  • The FK bone layer is also present on the dong.
  • Reduced the displacement on the dick veins modifier.

1/2/2025 – V3
=NSFW and SFW=

  • New face! Again! This time with much smoother topology, and also a lot less excessive in terms of density. Through tests, it seems to move better.
  • Corrective shape keys for the eyelids during blinks, and for the shirt and jacket when he puts his arms down to his sides.
  • Added his feet and toes to the Hands (now renamed Hands+Feet) bone group for easier control.
  • Added Smooth Corrective to the meshes that were missing it
  • Added edge creases to the teeth so they don’t smooth out excessively.

12/30/2024 – V2.3
=NSFW=

  • Added a bevel weight modifier that targets a vertex group that then makes it so that when he is buffed up, it counteracts the smoothing from both Smooth Corrective and Subdivision Surface, leading to more well-defined muscles when the shape key is at a value greater than 0. This modifier is driven by the shape key’s value, so it has no effect at his base size.

12/1/2024 – V2.2
=NSFW and SFW=

  • Revamped the mouth, eyebrows, and tail controls using a set of chain bones, so that now you can move the ends of those chains (such as the corners of the mouth) and the tweak bones will follow suit in a more natural fashion. This also means that the tweak bones are significantly looser and more easily posable, as they aren’t constrained anymore.
  • Modified the leg IK so that it follows the foot more closely when you move or rotate it around.
  • Modified the clavicle pointer bone so that it doesn’t behave as unpredictably when you move his hips around.
  • Set up a new corrective smooth modifier so that there are less strange pinches around the geometry when posing.
  • Improved the lips and snout’s topology a bit by further extending the lips into the jaw and snout, so that they don’t separate as much during more extreme facial expressions.
  • Changed his eye texture so that it has an emission shader, which will allow his eyes to stop receiving shadows from the environment or his own body, mimicking the way that his eyes were always a solid color in the movie. This can be controlled by a custom property in the Properties bone at the base.
  • Renamed nearly all bones and sorted them into their respective groups using the DEF, MCH, and CTRL naming schemes.
  • Set up shape keys that shrink unseen parts of the body that can be enabled to reduce clipping during movement. If he is only wearing his shirt, enabled the one on his body. If he is wearing his shirt and jacket, then enabled both the body and shirt clipping keys. This is, of course, entirely optional, and the model should still not clip too much even with them disabled.

=NSFW=

  • The chain bone control also applies to the dick and balls, so they are significantly easier to pose and look a lot more natural.
  • Set up a displacement modifier on the dick so that the veins produce true displacement when the model is subdivided. This is done by plugging the original veins displacement texture onto a displacement modifier.
  • Set up various improvements to the muscle shape key, such as corrective shape keys for flexing his arms, chest, and back, based on movement from his clavicles and forearms
  • Set up shape keys that follow the muscled up shape key for the clothes as well.

11/10/2024 – V2.1
=NSFW and SFW=

  • Redid the face (again) just to add more density to the face. Oops!
  • Added a little bit of dark lips on him!
  • Cleaned up weights around the face a little bit.

11/9/2024 – V2.0
=NSFW and SFW=

  • Retopologized and re-weighted the ENTIRE body model to provide better facial topology for expressions.
  • Finally fixed the old scale issue where he was a thousand feet tall. Now he should import at the correct size.
  • Removed IK from the tail. After much deliberation, I decided that FK is just better for tail animation. Whatever time you save with tail IK, you lose during animation trying to finagle the damn thing to follow a path without twisting all over the place.
  • Packed all resources, so they SHOULD load everything properly on first load now.

=NSFW=

  • His body’s topology was significantly modified in order to allow for muscle growth. While the topology can be a bit jagged in places, one or two levels of subdivision seems to fix that completely.
  • Added a master shape key for muscle growth stuff, controlled by the Properties bone at his base. See that under Custom Properties under the Bone tab.
  • Several individual muscle area shape keys were also made.
  • Further refined the connection between the dick and his body through a mix of shrinkwrap, normal transfer, and also fixing an old roughness difference between the body and the junk.

9/28/2024 – V1.5
=NSFW and SFW=

  • Modified how subdivision is handled. Now it’s using the default subdivision surface modifier, but I’ve added crease weights to several edges in order to retain thickness where necessary, such as the cuffs of his jacket and shirt.
  • Added an IK pole target control to his tail so that it’s easier to control.

=NSFW=

  • Reworked his muscle shape key to offer sharper creases, better volume
  • Reworked how his dick connects to the body via shrinkwrap+normal transfer modifiers

6/17/2024 – V1.4
=NSFW and SFW=

  • Redid several portions of the rig that I’d enabled bendy bones on, allowing for even better control!
  • Cleaned up various custom controls, and made it easier to select the controls for his mouth.

=NSFW=

  • Also redid all of his cock’s bone controls, which are much easier to control now, and offer overall smoother deformations.

6/15/2024 – V1.31
=NSFW and SFW=

  • Enabled bendy bones for the face! I also redid some of the face weight paint to deform more easily. This should let you get more expressive with his face! This is also especially important for his tongue and tail, as they bend more smoothly now.
  • Some bone relation changes, where now the hands are parented to the root, meaning you can move his torso around without his hands being brought along with it.

6/12/2024 – V1.3
=NSFW and SFW=

  • Various weight painting cleanups. A big one was an issue with the pants, where moving his head caused some vertices in the pants to get affected, which looked bad. The remainder were just a matter of using the Clean function with the right threshold to get rid of stray paint.
  • Some bone group cleanup, as there were a few misassigned bones.

3/24/2024 – V1.2
=NSFW and SFW=

  • Made slight changes to the weight paint and topology of his jacket’s lapel
  • Added custom subdivision modifiers via geometry nodes to all meshes. Go to the Modifiers tab in Object mode and click on Realtime and Render to toggle visibility to your preferences. By default it is visible in Render but not visible in Realtime. (Tip: if you toggle a modifier’s visibility on one mesh, you can press A on the viewport to select all the other meshes, and then right click on the toggle and “Copy to selected” to easily turn the modifier on and off on all selected meshes.)

2/6/2024 – V1.1
=NSFW and SFW=

  • Fixed assymmetry errors on his shoe’s weight painting
  • Fixed some clipping and weight paint issues on the jacket
  • Added simple muscled up shape keys to his main body (not compatible with clothes yet)
  • Deleted the .blend under Experimental Files, as the changes were rolled into the main NSFW .blend

1/18/2024 – V1.0
Original upload.

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