CROSS CLASH!!
Welcome to Rumblemania Cross! This is a fully rigged wrestling ring for Blender animation! Download at the bottom of the page.






Features
- Rigged ropes with multiple-rope controls as well as beziér curve-like controls for the ropes
- Rigged turnbuckles that also move the ropes
- Rigged mat that can bounce up and down for exaggerated impacts
- Rigged crowd and camera flashes to add movement to the background
- Very low file size (just 25mb!)
- Lots and lots of directional lights, emission planes, and fake volumetric lights for maximum GLITZINESS!!
- Compositor setup for big glares.
Controls
To control the ropes, there are three main methods. The green rectangular handles control the three ropes of that side of the ring all at once. Move them with G. The yellow spherical controllers control that entire rope. The purple spherical controllers are tweakers, with each side having three per rope. The arrows on top of each spherical controller works as a bézier handle, where Scaling it up and down will increase or decrease the handle size, which affects the ease in and ease out of the B-Bones.
To control the mat, click the large green square and move it up and down.
To control the turnbuckles, click their yellow handles and move or rotate them.
To control the crowd, use the controls south of the ring. Below is an explanation of each.

The green arrows act essentially like clocks. They are supposed to rotate only on the Z axis, and the faster they rotate, the faster the crowd moves and the cameras flash. They work by cycling through seeds on a Scatter on Surface modifier. Note: A useful trick is using #frame/some number on the Z rotation field to make it spin automatically.
The red squiggly circle controls how wildly the crowd moves. Scale it up to make the crowd move more wildly when the clock spins, and scale it down to make them move less. This bone drives properties on Scatter on Surface modifiers.
The blue circles on the camera control how bright the flashes are, and how many there are on the bleachers. These flashes are simple white emissive squares.
To control the spotlights, click the large sphere on the ring named LightFixtureTarget and move it around.
All of the lights are in the Lights collection and can be modified. Most lights are instances, so changing one will change all of its instances, so be aware of that.
Credits
- Old Rubber, by Jake Nada – https://www.blenderkit.com/asset-gallery-detail/6a51eae2-a2eb-4b20-827d-11d17d774fc1/
- Metal, by Danil Solomyanko – https://www.blenderkit.com/asset-gallery-detail/9a78ccd8-1a1e-42e1-8681-f253a028a03c/
- Canvas fabric, by Matt Karmon – https://www.blenderkit.com/asset-gallery-detail/45521dee-ce77-4b04-8741-7f24088b7639/
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