Another fun little geometry nodes energy drain setup, this time with some SDF grid fun! This setup distributes points either on the faces of the mesh or converts it to its volume, and then instances UV spheres in those points, which then are either attracted or repulsed by an object, and also have some fun stretching along their velocity vector. The globules can then merge and separate dynamically, which gives them a very fluid appearance.
I included two simple materials in this file, where one is a wispier type, and the other is a more solid, blood-like type.
Note: This was made with Blender 5.1, so make sure you’re updated!
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