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  • Mr. Cat triple release

    Mr. Cat triple release

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    Meet Mr. Cat! My first triple release, featuring a handsome tuxedo cat, a cool tiger, and a regal lion! Check ’em out here. A new feature of this upload is a heel riser mechanism, which I’ve also added to all of the previous bases. Just grab the handle behind the foot and slide it up…

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  • Mr. Cat – Tiger

    Mr. Cat – Tiger

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    Meet Mr. Cat, Tiger form! My sixth Mr. Animal, a big strong tiger! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right,…

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  • Mr. Cat – Lion

    Mr. Cat – Lion

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    Meet Mr. Cat, Lion form! My seventh Mr. Animal, a regal lion! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the right, and…

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  • Mr. Cat – Tuxedo Cat

    Mr. Cat – Tuxedo Cat

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    Meet Mr. Cat, Tuxedo Cat form! My fifth Mr. Animal, a cool, handsome cat! This is a series of muscle-growth oriented characters. Their rigs are meant to be used with “In Front” disabled, though you can enable that, or toggle X-Ray if necessary. To grow the muscles, slide the growth handle visibility slider to the…

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  • Mr. Wolf (The Bad Guys) muscle displacement update

    Mr. Wolf (The Bad Guys) muscle displacement update

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    As with my Mr. Animal series, I decided to do some multires sculpting so I could bake the displacement and normals into textures. Check out the difference between old and new! This one is very significant. Head on over to Mr. Wolf‘s page and redownload the NSFW file for this update!

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  • Mr. Animal update – Striation Displacement texture

    Mr. Animal update – Striation Displacement texture

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    I made an update to the striation texture by doing some fun multires baking. Honestly, baking displacement from multires seems to yield the best possible results for this sort of natural detail. Definitely beats out doing it in Ucupaint, since Sculpt mode comes with lots of really good brushes that make doing details like these…

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